Monday, May 3, 2010

A Street Fighter Movie That Doesn't Suck?


While browsing Kotaku I stumbled across a story in regards to a Street Fighter movie that is made my a fan, for the fans. The only difference is that this fan is actually Hollywood talent, in the form of Joey Ansah, who is better known for his role in the Bourne Ultimatum. You can check out both of the teasers for the movie at their Youtube Channel. Personally, if this movie is anything like the trailers, I'm super pumped, what with the amount of SSF4 the BossVG crew has been playing these days.

In other news, the Halo Reach beta is pretty cool, when it has been working. Bungie has been reporting over 600,000 players swarmed their servers at once, which caused all the problems. I've played a few matches so far, and aside from the fact that I'm terrible at console FPS's, I had quite a bit of fun. The different classes are as followed (in case you don't know)

Scout: You run fast for a short amount of time, downside is that you can't use a weapon while running fast...

Infiltrator: Cloaked Unit, if they're moving you can see their shimmer decently well, but if they're 100% still they can pick you off pretty quick.

Jetpack: Self-explanatory, you get a jetpack and you can fly. High versatility, no downside. You can even shoot while flying.

Defender: You go down on one knee, and become invulnerable for about 10 seconds (or less, you can control how long you want to stay immobile). When you come out of it you discharge a burst of energy in a large area of effect. Sadly, this is a little underpowered, as the people who are shooting at you will usually just turn around and blast you after you come out of it.

Only problem with the classes I've seen so far is that pretty much everyone chooses Jetpack, not because it's OP or anything, but because it gives you some of the best mobility for all stages. Maybe if they have other maps that are more close-quarters there might not be so many people playing Jetpack. On the opposite spectrum of the classes, I find Scout to be the most useless. Sure you can run fast, but you can't use weapons, and there's no passive dodging that you get. It even takes a minute to emerge from it to melee someone. I'm guessing it's best for a flat map, possibly in CTF mode.

So far I've only played FFA Slayer and FFA Headhunter. So far I'd have to say my favorite mode is Headhunter. Think of it like CTF, only everyone drops a flag, and the cap point moves every 10-20 seconds. Also you get to cap more than one at a time. But the more you rack up the more risky it gets, because whoever kills you can pick up all of your skulls. Slayer is pretty much the standard Death Match type of mission.

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