Friday, March 19, 2010

TF2 updated with community items


A couple months ago, Valve put up the Contribute! site asking the community to make weapons and hats for their class based shooter. Yesterday they released a patch with the new community-made items in it.

New Weapons:

The Dalokohs Bar
Heavy secondary weapon
+Increases max HP by 50 for 30 seconds after eating, regardless of your current HP upon consumption.
-Can't be thrown
-Only heals for 60 HP (you read that right: overheal may be 50, but it heals for 60).
*Overheal doesn't stack with Medic overheal, and changing secondary weapons causes any existing chocolate-induced overheal to vanish.

The Pain Train
Soldier/Demoman melee weapon
+Caps points and pushes the cart at scout speed
-Extra 10% damage taken from bullets
*Effects are in place regardless of having the weapon drawn or not; so long as it's equipped, you cap faster and take more damage.

The Homewrecker
Pyro melee weapon
+Destroys any building in two hits regardless of level.
-Does 75% damage to players
*As a reminder, this is capable of random crits, unlike the Axtinguisher.

The Soldier/Demo melee weapon sounds really cool and I would love to use it, but I've spent so much time with TF2 I think its time to move on, Although I might play when they release the Engineer patch. Also the hats don't sound that great either. I was hoping that since the weapons/hats were community-made, we would be able to equip them from the get go, but you still have to get lucky with the random drop system. Which is too bad.

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