Payne will still be popping pills to recover his health, instead of having some type of Final Fantasy auto regeneration type spell cast on him at all times like we see in some of the shooters of today.
The comic panels from the first two iterations will return, now they will be integrated into the in-game engine. "We've put a lot of work into evolving the graphic-novel aesthetic that was used in Max Payne and Max Payne 2," says Rob Nelson, art director of Rockstar Studios. We're still working on it, but we're honing in on a motion comic book approach, because it retains part of the style and the drama of the original scenes, yet fits with the pace of Max Payne 3.
Max can now only hold three weapons at once, using the wheel type weapon selection we saw in Red Dead Redemption. Single handed weapons can be dual wielded, with the ability to mix and match. So if you wanna spray the thug hiding behind a crate with a Uzi while simultaneously squeezing your Deagle at the guy trying to take your head off with a shotgun, you can!
The slow mo phenomenon - bullet time is charged by kills and will look more fluid than ever with the help of the Euphoria engine.
A cover system has been added, allowing Payne to duck behind objects and blind fire.
James McCafferty not only returns as the voice of Max but as a full acting role. The development team decided on full performance capture via mo-cap sessions.
Online Multiplayer is confirmed. Not much detail was given though :(
All in all, from what I have read, this game is unlikely to disappoint the avid shooter fan.
Still with no release date, expect to see some more juicy details or maybe even some game play footage very soon.
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